![]() ![]() ![]() They are very versatile and can be switched out depending on the content you are doing. They are more important than almost any piece of gear. At 100% chance to poison this feels really smoothįlasks are a huge part of pathfinder. Be sure that you have the attributes to make it work. Be sure that you have upgraded other gear to meet petrified blood's strength requirement, as you need the high level gem.ĭendrobate - Chance to Poison and Posion damage mods are really good here. A higher roll on immutable force feels better, but is not necessary. See the ascendancy section for more info on that. Master Surgeon with a life flask is also an option. Lower numbers will need to be made up for with life leech/regen. To be the most effective, you will need at least 58% recovery on Bloodnotch, a 21/20 petrified blood, and 40% life recoup. At high rolls, you can AFK in t16 maps and your character will tank and recover almost any hit. You will need the energy shield mastery "stun threshold is based on 60% of your energy shield instead of life" as well. Huge DPS at the cost of all other auras.Īncestral Vision - 50% Ailment Immunity along with 20% from tree and 30% from boots.īloodnotch & Immutable Force - These combined with petrified blood are an extremely strong defensive layer. The new(3.21) life recoup points on the tree could also help sustain a 2nd ring without as much ES.Ĭalamitous Visions - Allocates Lone Messenger. Dendrobate is enough ES to cover 1 storm secret, but you will need at least 800ES to cover the damage from a 2nd storm secret. You can equip 2 of these for a big DPS increase if you can deal with the damage taken. Allows HoT to proc when we shock an enemy. Essential weapon to get the HoT loop going. Voltaxic Rift - This converts all lightning damage to chaos damage, and lets chaos damage shock. I will keep an eye on this thread and answer any questions I can. I'm going to miss the Original Sin, hoping that it gets put into the game eventually. ![]() There is potential for good dps if you can get a good tree on your bow. The bloodnotch combo makes us tankier than we have ever been. Ubers and higher deli maps will take some investment if you plan on trying them. Still feel pretty tanky, but the DPS is lower than I was expecting. As for right now, I have no plans to play it.ģ.21 - Finally made the switch. High investment with Original sin may still be viable, so I may try it later in the league if I feel like experimenting. Feel Free to message me here or in game if you have any questions.ģ.22 - Temp chains poison nerf hurts, and we lost the crucible tree. Can clear all non-uber content comfortably with minimal button presses. Huge defense from pathfinder flask effect. The poison spreads to all enemies on the screen through Master Toxicist. Might there be a new Vuln-in-a-bottle flask in 3.1? Certainly - but I'm fairly sure we all know the odds of that.This build uses the new Voltaxic Rift/Original Sin to convert Herald of Thunder to chaos damage, poisoning enemies. Despair could be absolutely gobsmack amazing for Chaos/degen builds and it wouldn't matter a lick to guys who used it to amplify their Earthquake damage with Vuln's phys debuff effect. Whether it's a net buff or not doesn't really matter if the functionality people currently use it for disappears and the new functionality the flask was given doesn't do a thing for them. I'm not pitching forks at Grinding Gear, I was mostly chiming in on A.) the fact that people keep giving the OP shade for wanting Witchfire to retain functionality at least similar to what it was originally released as, and B.) considering Witchfire switching to being Despair in a bottle (insert low-quality-alcohol joke here) instead of Vuln in a bottle to be a net buff.ĭespair Brew may be a buff for Poison spammers or Chaos degen builds, but it is most certainly not a buff to players who used Witchfire Brew as a high-level Vulnerability they didn't have to waste time casting or waste their reservations Blaspheming. They don't make uniques for the nonsense I'm getting myself up to, and they don't buff skills the way this is going to go.īut yeah. I've been planning a build so off the beaten path for Abyss that not a single change in the Path of Nerfs update and likely not a single buff in the patch notes today is going to affect it. ![]()
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